What is a meld in gin rummy?
Melds are the whole point of gin rummy. Every card you get into a meld is a card that no longer counts against you - so learning the two types is step one.
Sets and runs
One card, one meld
A card can only belong to one meld at a time. If you hold the 7, 8 and 9 of spades plus two more 7s, you have to decide whether the 7 of spades helps your run or your set - it can't do both at once. Spotting the best split is a real skill, and the game arranges your best layout automatically.
Why melds matter
Every carded tucked into a meld drops out of your deadwood count, bringing you closer to a knock or a full gin. The entire game is a race to convert loose cards into melds faster than your opponent. Look up any term you meet in the rules and glossary.
Related questions
What is a run in rummy?
A run - also called a sequence - is a meld of three or more consecutive cards all in the same suit, such as 6-7-8-9 of hearts. Because Aces are low in gin rummy, A-2-3 is a valid run but Q-K-A is not. Runs are one of the two ways to meld; the other is a set.
What is a set in rummy?
A set - also called a group or book - is a meld of three or four cards of the same rank, such as three 9s or four Kings. Since there are only four suits, a set can hold at most four cards. Sets are one of the two ways to meld; the other is a run.
What is deadwood in gin rummy?
Deadwood is the cards in your hand that aren't part of any meld. Each one carries a point value: face cards count 10, Aces count 1, and number cards count their face value. You add those up for your deadwood total - and you need it at ten or fewer to knock.