How long does a game of gin rummy take?

Gin rummy is as long or as short as you want. One hand fits a coffee break; a full match to 500 is a proper sitting.

Quick answer: A single hand of gin rummy usually takes two to five minutes. A full match to 100 points runs roughly 15 to 30 minutes, while a longer match to 500 can take an hour or more. Playing against the computer is quick and easy to fit into any spare moment.

A single hand

Because a hand ends the instant someone knocks or goes gin, most hands wrap up in two to five minutes. That's the beauty of gin rummy - you always feel close to a result. Playing the computer, you can knock out a hand or two in the time it takes to sip a coffee.

A full match

Match targetRough length
Single hand2-5 minutes
Match to 10015-30 minutes
Match to 50045-90 minutes

The target you choose is the biggest factor in how long you'll play.

Faster with practice

Times drop as you get quicker at spotting melds and safe discards. Against the computer you set the pace, so a match can be as brisk as you like. The daily deal is a great one-hand option when you only have a couple of minutes.

Related questions

How many points do you need to win gin rummy?

A gin rummy match is played to an agreed target - traditionally 100 points, though many modern games play to 500. Hands are scored one after another until a player reaches the target. That player wins the match and then adds a game bonus (usually 100) plus 25 for each hand they won.

How do you play gin rummy?

Two players each get ten cards. On your turn you draw one card - from the stock or the discard pile - then discard one, trying to group your hand into melds (sets and runs). When your unmatched cards total ten points or fewer, you can knock to end the hand and score the difference in deadwood, or go gin for a bonus.

How do you get better at gin rummy?

Improve by making card tracking a habit: watch every discard, remember what's dead, and note what your opponent collects. Hold flexible middle cards, discard safely, and take early low knocks instead of chasing gin. Then play a lot - the computer gives you endless practice hands.